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Frogatto

This level design work consisted in creating a map using the level editor of a platform game called Frogatto. The objective was to make 3 different stages with increasing difficulty using only a definite number of gameplay elements.

All the stages were build after a list of specifications. For instance, stage 1 needed to be short with low rythm and difficulty, to feature 1 main pathway and 3 game situations, and finally to teach the player 3 gameplay elements.

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Each stage and situation is accompanied with a description of my intentions in terms of rythm, difficulty, and flow.

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