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Game Design

This bible document is the result of a 2-months work of referencing and analyzing all the characters, locations,  various items, and underlining ideas that appear thoughout the animated film "Le Roi et l'Oiseau" (The King and the Mockingbird)... (More)

1st year

This concept document is the work ensuing the bible. The goal was to create a mobile game that could only contain  elements that were referenced inside the bible... (More)

Describing and analyzing all the references of a game was one of my first assignments of the year. This document may be called a "reversed bible" since it is only meant to  describe inspirations of the game, and not what the game actually is...  (More)

Those two powerpoint presentations are assignments for the "video-game culture" course. This subject taught me about the different video-game genres and their subgenres... (More)

Creating a believable video-game universe was the final assignment from the "Image Culture" course. This subject gave me useful keys to build universes and backgrounds through the knowledge of subjects such as... (More)

2nd year

This note is an experimental 1-hour exercise which is part of my game-theory studies. It follows a course on how video games and cinema share various codes with one another... (More)

Coal Boy is another work of universe creation that features a concept overview. It focuses on giving the reader an idea of the scale and the flow of the game... (More)

3rd year

This work is a one page concept document. It serves the same purpose as a more traditional lengthy Word concept document, the difference... (More)

This presentation is an experimental work that follows the viewing of this talk about how people and their environments influence one another... (More)

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